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 Subject: Textures slipping on HV's
 Author:  TrippulG3 ( ---.covadbiz.com )
 Date:    06-04-01 17:37
I'm hoping someone has a clue here. My problem is this: I set up a scene with a Hypervoxel object, set to surface mode. The object consists of roughly 100 points. When I apply a texture map to the HV's and move the object around in the scene, the texture stays "stuck" to the object as it moves, as one would expect. However, when I rotate the object, the texture slips, as if it's applied using world coordinates.

I noticed that if I apply Channel Follower to the rotation channels of the texture, I can get the texture to "follow along" with the rotation of the object so that it at least appears to be sticking to the object. This works for the Heading and Pitch only, it seems. Any time I add Bank to the object, the texture once again slips. I've tried positive and negative percentage values for Channel Follower, and neither seems to work correctly.

If anyone has any idea as to how to solve this problem, I'd be extremely appreciative.

---
-Trip-
www.big-i.com

 This Thread:
• Textures slipping on HV's  
TrippulG3 06-04-01 17:37
 • Re: Textures slipping on HV's  
Julian Johnson 06-05-01 04:30
 • Re: Textures slipping on HV's  
TrippulG3 06-05-01 09:22
   Re: Textures slipping on HV's  
TrippulG3 06-11-01 22:53